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Dragonov7733

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Recent Movie Reviews

2 Movie Reviews

Not only is the production quality of this work magnificent, but its style stands out amongst many other creators.

Fantastic work.

P.S - Please stop the Karens. They don't stop.

Great voice acting, animation quality, and its funny as hell. Love it.

Recent Game Reviews

4 Game Reviews

A creative and fun interpretation of the flawed nature of human anxiety.

Though the game is a little short and simplistic, I found certain aspects of the game design nicely polished, with a adequate take on rising difficulty by having to take on multiple characters at once. The music blends nicely with the theme of the game, and the animations are done pretty well. The art here doesn't stand out very much though, there are some things about it that are pleasing but its still pretty simplistic. I like it.

Majority of game mechanics can be discovered in 10 seconds. There is a underwhelming amount of artistic value given to this piece anyway. This isn't colored, shaded, has a white background, only one element on screen... So it isn't that visually appealing. Animations aren't completely lackluster however and look fine, though one of the 2 basically loops over and over again and you transform the object till the end of its animation. Not saying that this is terrible, there is potential here. Its just lacking a lot of elements to meet my standards.

LeilaKnight responds:

gg

.

Recent Audio Reviews

11 Audio Reviews

Sounds pretty great! I think you achieved just the right amount of reverb in this one. In addition, you made a very compelling melody with some nicely selected chords to back them up.

There are only a few issues that I find in this piece, and they have to do with the clarinet at the end. The resonance of the instrument just feels a little bit off; it just sounds too squeaky to me. Perhaps you could use some eq work or a change in instrument to have it blend better with the darker overtones of your piano/strings. It would also help to have a small indication of a new verse coming into that part (ex: riser), to make the progression feel more natural.

Edit: I see that you have updated the piece. It's much better now.

RealBlargMaster responds:

Oh hey I updated it

Edit 2: Thanks

This is really fun to listen to.

I find the melody you have in particular to be quite good for the majority of the song. It gives me a sense of wonder and reconciliation.
Listening to this song makes me imagine that I'm in the credits of an rpg, having slain the final boss and having justice prevail.
It's pretty entertaining to say the least.

BUT there are a considerable amount of issues to this song that, if fixed, would make it strong:
- The final note at the end of the song fails to give me a sense of completion. You made your final note one step above the base note of your key. The note directly above your base commonly gives a feeling of tension, with an anticipated release. There was no release, and to me that was unsatisfying.

- From 0:00 to 0:24 I couldn't really track the direction you were going with the chord progression there. Though I do appreciate the boldness of some chords being cacophonic to instantiate conflict.

The drums in the mix lack the oomph I'm looking for, they seem a bit distant from the song for most of the time.
Some solutions...
- Consider using compression on your kick and snare to reduce the dynamic range of their sounds, and boost the volume. Doing this gives your kick and snare presence throughout the entire hit, instead of just trailing off immediately after the initial attack.

- Sidechaining could help your mix considerably. If you don't know what sidechaining is (not assuming this it's just to help if you don't), its the process of routing your instrument/s (usually drums) to the sounds of the mix, and then having the instrument/s cancel out some frequencies when they play. This gives your instrument/s an opportunity to "cut" through the mix properly.

- I HIGHLY RECOMMEND USING TDR NOVA FOR THIS AND NOT FRUITY LIMITER OR SOMETHING. TDR Nova (free by the way) has a system that allows you to specifically target which frequencies to cancel out in the mix upon input, and this is necessary. Sidechaining via Fruity Limiter or other tools are often suboptimal because they reduce the entire volume of the mix instead of certain frequencies. Therefore you "cancel" out things to make room instead of removing only what you need.

Some frequencies in your basses need to be boosted, mostly in the low-mid range. I just want to feel the presence of them more so I can really feel the drive of the baseline complimenting the tune.

This song has great potential, it just needs to be delivered through some hard work and grit.

RealBlargMaster responds:

I really thank you for this INCREDIBLY in-depth review and I'll address each part of this review in order.

- It's supposed to loop but I forgot to cut the ending instead of leaving the remainder.

- The progression was very heavily inspired by DM Dokuro and Hopes and Dreams, since I'd been working on Toby's music a lot recently and I wanted to try their kind of chords. This was never meant to be a completely complete song, as none of mine are fully complete. I have the trial version so I can only work on them for around 4 hours at a time before I get too tired, since I can't save them.

- I used simply FPC drums for the drums which is pretty stupid. I don't do that anymore, though, I use real samples now. Writing original drumlines are hard and I really don't want to use loops to challenge myself.

- Yes, I know what sidechaining is, I've only tried using it once, though and I couldn't figure it out to be completely honest, I'm still a beginner with most of FL Studio.

- I will check that out (And probably download it, for I'll need all the help I can get.

I'm an Electronic Drum n Bass/Dubstep Music Producer who strives to deliver the most powerful, complex, and satisfying mix possible. I love to experiment and explore new aspects of sound and implement them into my works for my audience to hear.

Age 22, Male

Rochester Institute of Tech.

New York

Joined on 4/14/15

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